- cross-posted to:
- programmer_humor@programming.dev
- cross-posted to:
- programmer_humor@programming.dev
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Balls.suck() is the correct syntax.
Don’t you need to declare new Balls() first? Or do you suck() Balls static?
BallsFactory ballsFactory = new BallsFactory(); ballsFactory.setSuckable(true); Balls balls = ballsFactory.create();
All of this is okay, but it’s not production ready. This is what real production code looks like:
SuckableFactory suckableFactory = new SuckableFactory(); Suckable balls = suckableFactory .setShape(SuckableShapes.round) .setCount(2) .create(); SuctionProvider mouth = SuctionProvider.getInstance(); SuckerFactory suckerFactory = new SuckerFactory(); Sucker sucker = SuckerFactory.create(): sucker.setSuctionProvider(mouth); sucker.setSuckable(balls); sucker.setIntensity(SuckerSuctionIntensities.medium); sucker.suckSuckable();
Python port:
from ballsucker import suck suck()
Or I didn’t using the correct naming convention!
Actually, it would be
OOP.suck(ddplf.getBalls())