Sure Todd, lol
That maybe so, but if Earth had 1000 moons, we’d have likely gone to one with something interesting on it.
nice argument lol
Who needs logic and rhetoric when you have 💰
Lord knows there’s enough content creators now to self sustain shit games and businesses for all of time regardless of what genpop is interested in
Cool, so you put in intricate research discoveries and generations of inventions and innovation and matched the sense of wonder being the handful of people that stepped foot on a non-teristrial surface?
Did you mean to post a YouTube video about a bicycle car?
Haha no :D
<Press X to land on the moon>
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
To give an impression of what it’s been like for me:
I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.
I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.
The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.
Sounds like work tbh
Sounds like play lol I mean it’s a game about exploring
If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.
Yeah, but since it’s dynamically generated it’s likely the 10th time you see those quests.
Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.
I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.
Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.
Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.
Half the reason I play Elite is space trucking. I’m only raising my empire rank to get the largest ship… in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.
I found that flow of the game works a little bit better if you just don’t fast travel at all. I played a lot of Elite and it gave me a little bit of Elite vibes when I just walk to my ship, go thru inside it and sit down. Then I take off “manually” using the button and jump to the target system by manually targeting it and press the jump button.
What Bethesda can do better is to just mask the loading with a flight animation, for example when you’re taking off from a planet the loading should be replaced by an animation where you’re going out of the atmosphere. And when you’re jumping between star systems, the loading should be replaced by something similar to Elite when we’re jumping through the witch space.
All in all, my experience with Starfield has been fine. I loved the weird stuff happening when you’re just fucking around. Although the main quest has taken a step back with their sense of urgency, compare it to previous Bethesda games, where there’s a big stake going on that pushes you to at least complete the main quest once. In Starfield there’s no such sense of urgency.
It seems like Bethesda is leaning heavy on their sandbox side, just letting people go around and do stuff.
With optimized settings from the HUB YouTube channel, my FPS never went below 60.
That sounds pretty fun, actually!
Yeah. I failed math on purpose too.
Most of the planets are dull on purpose because my graphics card catches fire if there’s too much excitement on screen. Thanks for looking out for me, Todd!
Didn’t know anyone was still using Fermis.
Video games are supposed to be a fun escape of reality…
Why don’t they just have Skyrim level of detail on all 1000 planets, smh!
Crazy amount of spin
Exploring is supposed to be a reward in itself
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Bahahaha
Heard if you 3D print a copy of no man’s sky you actually just get starfield
How is this any different than No Man’s Sky?
Wayyyyyyyyyyyyyyyyyy fewer planets.
I think they meant in terms of disappointment
Hello Games put a lot of effort into giving NMS a plethora of free updates over the course of years to make good on their promises.
We all know damn well Bethesda isn’t gonna do shit except a couple of over-priced half-baked DLCs.
HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.
That just isn’t true.
Here are the patch notes via wiki. They went hard.
You people want to hate this game so bad 🤣
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I have MSFS2020 and enjoy completing long haul flights. literally a whole workday spent where I see nothing but cockpit controls and the sky through the window, with no interaction needed due to autopilot. then I bring her in to land 10 hours later.
and that’s fun.
fun is what you make it man
Very different games and very different expectations of effort spent. I’ve space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.
That comment stems from games failure to live up to its promises.
This game was marketed as an explorers game with 1000 planets to see, for example.
None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite’s planets, either. You can’t traverse them more than 30 minutes, so it doesn’t even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.
The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It’s completely justified to be disappointed.
Then…go outside?
Long haul flight simmers must really confuse you
But that’s real life, this is a video game. People will not share that same respect for it lol.