cross-posted from: https://lemm.ee/post/3376057

I held off on Windows 10 for as long as I could until my job required it. Now this nonsense. I hope this isn’t the start of them joining on the web DRM bandwagon.

  • @frippa@lemmy.ml
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    1282 years ago

    Fuck Adobe, not supporting Linux, and now not even supporting Firefox, the once most used browser? Whoever pirates their crappy software deserves a statue.

        • ඞmir
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          172 years ago

          Something with trying to claim they own PDFs and Photoshop I guess

          • wvstolzing
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            152 years ago

            The pdf standard is open, though criminally bloated. Their pdf software (‘pro’ as well as the freemium ‘reader’ which looks like adware nowadays) is used only because it’s the most lenient with respect to files barely complying with the ‘standard’ – which includes things like application forms from government agencies.

            … that is, if they can be said to ‘own’ the pdf format, it’s only because they smeared it all over with their shit. A bit like how hippos mark their territory, I guess.

            • wanderingmagus
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              52 years ago

              Is there a FOSS/free PDF program that will let me fill in and digitally sign/encrypt a pdf?

                • wanderingmagus
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                  42 years ago

                  Thanks! I’ll look it up and try it out. Getting real tired of having to use shady web apps to get around something I have to do regularly as part of my job but for some unfathomable reason isn’t a default app on every computer where I work.

    • I Cast Fist
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      192 years ago

      I’d like my statue doing one of Luigi’s taunt poses, please

    • chris
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      12 years ago

      as in something similar to YouTube revanced? Do you know if there a community or discord? That would be neat

        • chris
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          12 years ago

          could you invite me to the telegram? trying to wrap my head around compiling code from github scares me lol

  • @finder@sopuli.xyz
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    672 years ago

    Are we surprised that Adobe is doing this? Adobe is exactly who I would’ve suspected adapting this bullshit immediately.

  • Dog
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    152 years ago

    Although this isn’t convenient. You could always file an issue on WebCompat to fix this.

    • swellow the sun
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      2 years ago

      It’s not an one-time purchase. I bought Affinity Photo for this purpose and then they released Affinity 2, and it wasn’t a free upgrade for Affinity 1 owners.

      I’m not buying Affinity 2 and buying every new release just like Parallels do. I’d rather stick with the old version or take a shot on Gimp instead.

        • @fuzzzerd@programming.dev
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          12 years ago

          Yes you can. Paying for a major upgraded version is the alternative to an evergreen subscription, but allows you to milk more usage out of your purchase if you don’t need the latest and greatest.

          Expecting a one time purchase to entitle you to updates forever is asinine.

    • Matengor
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      2 years ago

      I tried Gimp for a longer time, too, but I could not get used to the complicated layer management, missing layer effects & layer adjustment features. I will try out Affinity.

    • @Efwis@lemmy.zip
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      62 years ago

      Huge learning curve and a lot of missing features.

      I have found most of the “high learning curve” is based more on work flow. Muscle memory can screw with you when trying to learn a new piece of software. I used to use Dreamweaver back in the day when I was on winblows, made the switch to Linux started using bluefish and had to change my work flow which was hard to learn because I was indoctrinated in the way dreamweaver worked. Actually had to relearn some aspects of web design since I had gotten used to the convenience of dreamweavers macros that were pre-installed

  • @disconnectikacio@lemmy.world
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    -12 years ago

    Why do you use adobe products? I tried Photoshop about 10 years ago, when i was developing a DLC for a game (multilayer textures up to 4096*4096 with addition, substract effects with AO map, normal, specular maps) it was totally ok with GIMP, but with photoshop it crashed as used about 6x more RAM than gimp for the same file 🤣 and i didnt see any improvement over GIMP. Maybe now it would be different due to the AI things in ps, or maybe not 😆

      • I didnt paid for it. I created non organic assets (vehicles), and optimized them as possible, including efficient uv maps and easy to repaintable texture, so the automatic uv mapping of such tools wouldnt be a good choice

        • @dylanTheDeveloper@lemmy.world
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          2 years ago

          Oh man at least try substance painter once, it takes the hassle out of creating PBR textures and materials. It’s a really good investment. Probably the best tool for creating complex materials and textures.

          It works almost exactly like Photoshop with layers and generators with the added benefit of being able to paint your materials onto a model and stack those materials ontop of each other in real time.

          Then when you’re done you hit export and choose a preset that defines what gets exported like Colour, Metal, Rough, Normal, AO etc or you can create your own and pack multiple textures together (I pack metal, rough and AO together then split the RGB and split the channels in Unreal or Unity to save memory). You can do non PBR too so you have diffuse, gloss, normal etc

          • @disconnectikacio@lemmy.world
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            2 years ago

            It creates an easy to repaint (without having the source 3d model) efficient UV layouts like this?

            Or a lot of smal faces broken to small pieces, like automatic UV mappers do?

            • @dylanTheDeveloper@lemmy.world
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              2 years ago

              I think there was a misunderstanding on my part. Substance Painter was designed to be used with your 3D models to paint, if you lack the actual 3D model then Substance isn’t suitable for your workflow. But if you have access to the model and the UV map your painting onto isn’t malformed (UDIMs or overlapping islands) then this is what Substance was designed to do.

              • Then it can’t be used for community repaints. Of course i wont share the source 3D model with the community, just the exported ingame model, as its payware

                Yes, there are tools to paint on models many years ago, i’ve seen this in blender 10+ years ago, but its not suitable to support after release repaints, also automatic uv maps are not efficiently use the texture (too many small islands, with padding between).

                • @dylanTheDeveloper@lemmy.world
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                  2 years ago

                  Apologies my experience is with video games. Useally creating seams and manually unwrapping is my go-to method because I can control exactly how an object is unwrapped(though no padding can cause issues with really low texture resolutions because islands will bleed into each other). Then i use Substance to create all the textures and export them into the desired configuration and format.

                  Though I assume your textures will be saved in a format that preserves the layers so the user can isolate the body paint and the decals if they need to change them (don’t have much experience with that pipeline).

                  Useally what I do for decals is have them as a separate material using an atlas texture (grayscale only for alpha mask so players can choose decal colors) if users need to modify it but as you mention you can only have one material.

                  Also I want to guess that is a diffuse map for a train, never have the patience to do 1 to 1 recreations of real life vehicles (people get really picky about detail)

  • @mashbooq@infosec.pub
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    262 years ago

    I’ve refused to use Adobe for a while because of their bullshit. Their main product I care about is Lightroom, but Darktable is a perfectly fine replacement for it

    • @Rambler@lemm.ee
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      12 years ago

      I’m with you, but Darktable had soo many modules that overlap functions that I couldn’t get a good workflow going. Now, if we had a good foss copy of lightroom that behaved like lightroom, then I’d jump ship. But it is the bees bollocks so far in terms of usability.

  • @bitsplease@lemmy.ml
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    342 years ago

    Are you kidding - they basically invented the problem. They were one of the first to move to the “rent your software” model way back when

  • pizzaboi
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    22 years ago

    I’ve tried switching from Lightroom to Darktable and/or Rawtherapee, but found neither to produce the results I wanted. Any other alternatives I should try?

    • finally debunked
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      12 years ago

      These are the best foss/free available. I used darktable for some time, and I can say for sure it does the job well, but at the cost of your time. If you aren’t into toiling over each photo Lightroom is the way to go

  • prairiegrotto
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    322 years ago

    This is also the company that charges you to cancel your membership. Like, 60 bucks or something, sometimes more, to stop using their product. Horrible company. Bloatware, laggy software anyways.