I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much.

I also discovered ULTRAKILL a few months ago. I feel like I could play that game forever. It has tons of content, weapon combinations and higher difficulties with different enemy behaviour.

Do any of you have more game suggestions like Ultrakill? A really replayable singleplayer game.

!!BTW I don’t mean online multiplayer games or games similar to candy crush!!

  • NaibofTabr
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    4610 months ago

    Minecraft?

    Hard to do better than the OG endless sandbox.

    • @Daryl76679@lemmy.ml
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      610 months ago

      Definitely was my first thought. I think that I’ve spent way more time on that game than I’d like to admit.

    • @simple@lemm.ee
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      510 months ago

      Even if one gets bored of the game itself, there’s a practically infinite number of mods and community content out there. New game modes like skyblock, mods that turn it into an RPG with magic systems, mods that make it an in-depth factory building game, mods that take you to new realms and thousands of items to discover… There’s a lot to enjoy.

      Adventure maps are also fairly underrated. There are tons of community-made maps that can turn it into a different game. Notably, there was a huge Hogwarts campaign with quests and spells that turns it into a harry potter game: https://www.youtube.com/watch?v=BKcsoE5X4fc

  • @SkyezOpen@lemmy.world
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    610 months ago

    If you don’t mind top down colony managers, rimworld is an absolute gem. The base game itself is infinitely replayable because every game is basically a story. Think dwarf fortress with graphics (well, df has graphics now but). Also incredibly easy to mod to customize or completely change your game experience.

  • Cutecity [he/him]
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    310 months ago

    Super Metroid. The game really opens up if you spend a bit of time learning alternate routes and sequence breaks. Many of them are kind of easy too. Besides all that, I just feel weirdly cozy in the depths or outside in the rain. It’s also a shortish randomizer if you go outside of the vanilla experience with like 100 places to check.

  • @mrfriki@lemmy.world
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    410 months ago

    Strictly speaking about single player games, as in no rogue likes and such, Max Payne 2 is probably the game I played most times over the years.

  • Anti-Face Weapon
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    610 months ago

    Look up project brutality or brutal doom. Those are great doom mods with a lot of fun gameplay. I used to play that for hours.

    The Anno series is pretty cool. It’s like playing crack. I’ve been playing 1800 recently and it feels like an instant classic.

    The elder scrolls games are great for this. The further back you go the more replayability there is IMO. Morrowind is goated.

    Dungeon keeper 1&2 are both a lot of fun, and have lots of custom maps. The original dungeon keeper even has a full engine rewrite which is really good.

    If you want to try map painters, Crusader Kings 3, EU4, and Victoria 3 are all excellent and in depth games, with a lot of replayability stemming from all of the different ways to build up your nation in the sandbox.

    Rimworld, dwarf fortress, etc. Have fun!

  • @ampersandrew@lemmy.world
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    7810 months ago

    Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.

    • @Daryl76679@lemmy.ml
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      510 months ago

      Tossing Song of Syx onto the pile of games. Even if you don’t care for the art style, the game is immensely deep, and quite frankly, addictive.

        • @Daryl76679@lemmy.ml
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          110 months ago

          If you don’t mind his particular style, the SsethTzeentach video is what convinced me to give it a fair shake. The in-game tutorial and tooltips are pretty good though, and will get you started. Overtime you’ll discover more and more systems. Oh and just so you know, the demo is the full game, but a version behind.

    • @Omniraptor@lemm.ee
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      10 months ago

      Three of my favorite roguelikes are cataclysm dda, caves of qud and cogmind, recommend them to everyone

      • @ampersandrew@lemmy.world
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        110 months ago

        What’s the hook to each one? I hear people mention Caves of Qud a lot, but the low-fi graphics aren’t grabbing my attention on their own.

        • @Rinn@literature.cafe
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          610 months ago

          All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

          That said:

          Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

          Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

          CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.

          • @ampersandrew@lemmy.world
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            110 months ago

            Traditional roguelikes may frequently pair with bad graphics, but it’s not a requirement. There are games like Tangledeep and Jupiter Hell, for instance. But thanks, these sound interesting.

        • AnonStoleMyPants
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          110 months ago

          If you want a bit better graphics I’d recommend you check out Tales of Maj’Eyal (ToME for short). It is on steam but the game is open-source and can be downloaded for free on its website.

      • AnonStoleMyPants
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        210 months ago

        Have you checked out Tales of Maj’Eyal (tome)? Very highly praised roguelike, and lots of reviews consider it the roguelike.

    • @chunkystyles@sopuli.xyz
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      410 months ago

      If I had to choose a single game to play for the rest of time, it would be Dwarf Fortress. There’s just so much variety in its world generation and how the game can be played that if I was limited to just that one game, I would still have things to do.

      • @Nemoder@lemmy.ml
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        310 months ago

        And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.

    • @zigmus64@lemmy.world
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      3210 months ago

      Another great roguelike is Hades, which may or may not have dominated my video game attention for the last 8 months.

      • @ampersandrew@lemmy.world
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        110 months ago

        I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.

        • Carighan Maconar
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          1310 months ago

          Hrm, you’re not wrong but Hades also exemplifies why quality wins over quantity when in replayability.

            • @sigmaklimgrindset@sopuli.xyz
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              10 months ago

              Lmao I love Hades but this is such a sick burn, I’m stealing it for next time someone tries to convince me some shlocky k-drama is peak kino.

              I do hope Hades 2 ups the variability of the encounters more, you’re absolutely right about endgame being a bit weak for a roguelike, even with the different weapons.

  • @Strayce@lemmy.sdf.org
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    410 months ago

    If you’re into boomer shooters, you can’t go past the original doom for infinite playability. Literally 30 years worth of user created content and mods.

    • DigitalDilemma
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      210 months ago

      Have you played War for the Overworld? Based on DK but reworked and (imo at least) improved

      • @Taleya@aussie.zone
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        10 months ago

        proudly displays kickstarter Bedrock Beta

        EDIT: BTW, you need to check out KeeperFX if you haven’t already :) :)

  • @Juice@midwest.social
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    110 months ago

    Sorry to be a soulsborne weeb but I have something like 1500 hours in bloodborne and I still pick it up from time to time

  • @VARXBLE@lemmy.dbzer0.com
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    10 months ago

    Rimworld would be my top suggestion, as others have noted.

    I picked up Old World (excellent native Linux support BTW) during this summer sale and have not been able to put it down. If you’re a fan of Civilization style strategy games I’d highly recommend checking it out. I haven’t really enjoyed a Civ game since Civ 4, and Old World feels very similar but fresher and with less jank. it’s got a Crusader Kings style dynasty system with randomized events that adds a layer of role playing your leader and securing their dynasty through heirs you can train/influence.

    As for the repeatability, Old World has tons. Each culture plays significantly differently, and each leader has different bonuses that encourage an interesting style of play. Games don’t play the same because of the mentioned event system, but also because learning new technologies is “randomized” as well. New techs are researched based off a selection of 4 drawn tech cards once you finish a previous technology. The card system makes it so you can’t just rush straight to archers and dominate the early game to snowball into a power house every game, but its not truly random so you can “game” the system in your favor to get the techs you want with the tools the game gives you through either unique leader powers, or specific governor roles for example.

    The game is super deep while not being off puttingly complex.