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Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections
What kind of method you gonna use for reflections?
For reflected objects none, that’s too much effort - this thing only reflects light sources.
Proper reflections require either too much effort, or me being smarter than I actually am.
(Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)
Nobody asked, but whatever:
Mmm shiney