With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

  • warm
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    33 months ago

    Well, the illusion of choice mostly.

    • @elfpie@beehaw.org
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      23 months ago

      That always takes the fun out of games for me. You can do whatever, but there’s a correct way of following the story, which is subconsciously grasped by the community and thrown down your throat if you deviate and complain you are having issues.

      • warm
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        13 months ago

        Yes, it is fine as long as they dont advertise “a huge branching story”, when really there’s only a handful of endings. If you dont count random game over screens.

        BG3 has a lot of dialogue options, but they rarely change the outcome of the story.