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Rust required you to fix all the errors before running the code.
Runtime errors are still a thing.
Compared to that trio, they are a rarity that make people excited just to spot one.
I have a graphical application that crashes regularly when I switch between displays with Ctrl+alt+number. Something in the winit stack does not like it.
Runtime errors are rare? Interesting. I guess it depends on how much error handling the dev additionally wants to do.